![]() ![]() ![]() Josh also notes that Stray does use multiple in-game languages, and this one - from the chapter title screens - is the only one that they have been able to decipher so far, which just so happens to be on a lot of items and signs in the game too. Sure, these excerpts of text don't necessarily add anything new to the game, but they're certainly interesting to rediscover and translate. ![]() For example, a newspaper is titled "Droids News", a television screen reads "If you want to live in a clean city just", and a wall reads "Time will tell" rather illusively. Josh then provides some examples of items that will no doubt go unnoticed by many but have a whole new lease on life once you have deciphered the robot language. As a result, Josh says that "once you can read the in-game text, the world really comes alive." This is the cipher, created by Josh of Half-Glass Gaming, that can be used to decode many signs and more across Stray. One of these pieces of music, as noted by Josh, is titled 'Come On' in the games language, but Morusque calls that same song 'Cool Down'.ĭespite the discrepancies, however, Josh (with the help of the comment section) was able to decode the language and present players with a translation guide. Across The Slums, there are eight pieces of Sheet Music to deliver to Morusque in exchange for a pretty cute badge. The same can be said for Sheet Music too. For example, the chapter 'The Slums' is actually named 'Home: Slums Part One' in the deciphered language. Josh started out by decoding the chapter titles, which are displayed both in English and in Stray's language, and he noted a few differences between translations. This light will often set a working limit on the dynamic range of the system it limits the signal-to-noise ratio or contrast. The light may be from the intended source, but follow paths other than intended, or it may be from a source other than the intended source. Is there anything in Stray's trailer that you can decode using the cipher below? Stray light is light in an optical system, which was not intended in the design. ![]()
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